Showing posts with label concept design. Show all posts
Showing posts with label concept design. Show all posts

Sunday, 7 January 2018

Once more with feeling

Spent a little bit of time over the holidays working on Dune, but mostly did some armour studies and unrelated stuff to give things a rest. Stoked to start back up on Dune over the next three months though!

armour study

armour study


bird girl doodles

Chani

Wahey I've been up to some things

started my grad project concepting out Dune this year, managed to sketch out heads for most of the major characters and some props:

Great Houses Iconography



Baron Harkonnen

Chani

Princess Irulan

Jessica Atreides

Pardot Kynes

Duke Leto

Liet Kynes

Piter de Vries

Emperor Shaddam IV

Dr. Yueh

Chrysknife

Liet's hare pin

Ended up looking back at it and while I like some elements I was most unhappy with the style--I'd like to lean away from a cartoony style and have something a bit more realistic. Gonna try chipping away at that next, as well as start on some of the creature, environment and vehicle design.


Thursday, 17 August 2017

Harpy Concept and A Heck of a lot of Bird Anatomy

All the bird anatomy stuff has led up to this!

Final Harpy Concept


Head Detail

Initial Head Sketch & Inspiration

Front of Wing Details

Back of Wing Details

Skin Pass

Skeleton & Muscle Anatomy
I'm really stoked on the result, and learned so much in the process! It was a bit of a compromise attaching a human head to a bird body--since birds don't have sternocleidomastoids or a trapezius, which are fairly defining for human necks, I agonized a bit over adding them. Ultimately I felt it was important to blend the human head with the bird body (keeled sternum, rigid shoulder blades) so I needed just a bit of human anatomy to make that organic.

I feel like I've come away a lot more comfortable approaching bird and bird-hybrid anatomy :3